Y. Kozhemyako & M. Skomorokh
Saint Petersburg, Russia
PC / Steam
OVERSEAS is a collection of short art games, or digital poems, which are joined together by a common interface. The goal is to take a journey across worlds and figure out the obscure meaning of what is going on. So far, there are four episodes: a psychedelic trip, a forest horror, a crash course on shamanic techniques, and a simulator of an identity crisis.
- Overseas is ‟digital poetry”, centered around atmosphere, associative links, and glitch aesthetics.
- The gameplay is utterly minimalist — the only skill required is the ability to navigate a 3D space.
- There are four short episodes, each 5–15 minutes long.
- The collection is potentially unlimited: after the release, we will continue adding new episodes.
- Each world has its own rules, but they all are joined together by a common interface and idea.
- Quotes by Heraclitus, throat singing, a plastic bag dancing in the wind — here, like in poetry, all sorts of things are tied together.
- TLÖN: a tribute to Borges, immersing the player into a psychedelic digital jungle, wild but quite fragile.
- LA FORÊT: a game with a touch of horror, inspired by Max Ernst’s paintings of mysterious forests.
- SACRED GROVE: a crash course on secret shamanic techniques and... a lesson in humility.
- CHERNODYRSK / BLACK HOLE CITY: a simulator of a Russian gopnik (urban white trash) having an identity crisis.
Yuliya Kozhemyako and Margarita Skomorokh are also members of the artist collective IBORG (Insomniac Bears of Russian Game Development): iborg.ru.
The Tender Cut
Yuliya Kozhemyako co-authored The Tender Cut — a game inspired by Luis Buñuel's movie Un Chien Andalou: nothanks.itch.io.
Games Not Games
Yuliya Kozhemyako was a co-curator of an exhibition exploring art videogames — Games Not Games. It took place in 2017/18 at Electromuseum, Moscow: electromuseum.ru.
Yuliya Kozhemyako (supr)
graphics, development, game design
Margarita Skomorokh (rkktkk)
game design, sound design, video
Daniil Grigorev (vreditel)
sound design of Chernodyrsk